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| United States Patent | 8,926,427 |
| Asuke , et al. | January 6, 2015 |
When there is an instruction for rotation during a game in a first field, a CPU core of a game apparatus obtains central coordinates in a second field after the rotation and coordinates (central coordinates) of a player object and BG object in steps S53 and S55. Then, the CPU core executes a rotation process in a hardware calculation circuit, for example, in steps S57 to S61. When detecting end of the rotation in a step S63, the CPU core executes a map switch process in a step S65. In the map switch process, the CPU core generates a second field according to second area data. Then, after generating the second field, the CPU core makes a hit determination according to the second area data in a step S7, for example.
| Document Identifier | Publication Date | |
|---|---|---|
| US 20080039201 A1 | Feb 14, 2008 | |
| May 9, 2006 [JP] | 2006-130474 | |||
| Current U.S. Class: | 463/31; 345/427; 345/474; 345/581 |
| Current CPC Class: | A63F 13/10 (20130101); A63F 2300/64 (20130101); A63F 2300/643 (20130101); A63F 2300/66 (20130101) |
| Current International Class: | G06T 15/00 (20110101); G06F 15/00 (20060101) |
| Field of Search: | ;463/31 ;345/427,474,581 |
| 5963218 | October 1999 | Naka et al. |
| 6102801 | August 2000 | Sugawara |
| 6104402 | August 2000 | Goddard et al. |
| 6128018 | October 2000 | Nakajima |
| 6155926 | December 2000 | Miyamoto et al. |
| 2003/0117398 | June 2003 | Hubrecht et al. |
| 1 062 993 | Dec 2000 | EP | |||
| 6-337918 | Dec 1994 | JP | |||
Amato, "Collision Detection", Sep. 15, 1999, 4 pages, www.gamedev.net/reference/articles/article735.asp. cited by applicant . "Chou Makaimura R" (Gameboy Advance cartridge, released on Jul. 19, 2002). cited by applicant . Harbour, "Game Programming, All in One", 2.sup.th Edition, Jun. 2004, 23 pages. cited by applicant. |
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