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| United States Patent | 6,554,711 |
| Kawasaki , et al. | April 29, 2003 |
In a musical game system, there is a corresponding relationship between a game executed in a main body game device and a game executed in a portable game device functioning as an auxiliary memory apparatus of the main body game device. Data for music reproduction for reproducing a plurality of tunes and timing data specifying a series of manipulations of input apparatus provided in correspondence with the plurality of tunes are stored in memory apparatus of first and second game devices. In the games of each game device, a tune is selected from the plurality of tunes, a series of manipulations of the input apparatus based on the timing data corresponding to the selected tune is displayed to the player, and the selected tune is reproduced based on the data for music reproduction corresponding to the selected tune. Information corresponding to the progression of the game executed in the first game device is stored in the memory apparatus of the second game device, and the range of the selectable tunes in the second game device is set based on the information stored in the memory apparatus.
| Inventors: | Kawasaki; Yasushi (Yokohama, JP), Katori; Sadaharu (Yokohama, JP) |
| Assignee: |
Konami Co., Ltd.
(Tokyo,
JP)
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| Appl. No.: | 09/604,229 |
| Filed: | June 27, 2000 |
| Jun 30, 1999 [JP] | 11-186695 | |||
| Current U.S. Class: | 463/43 ; 463/7 |
| Current International Class: | A63F 13/12 (20060101); A63F 13/00 (20060101); G10H 1/00 (20060101); A63F 013/00 () |
| Field of Search: | 413/7,23,43 434/37A |
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| 5649862 | July 1997 | Sakaguchi et al. |
| 6314483 | November 2001 | Goto et al. |
| 6392613 | May 2002 | Goto |
| WO9848377 | Oct., 1998 | WO | |||
"PocketStation FAQ v1.3", `Online!`, Oct. 27, 1998, pp. 1-4. . "Beat Mania Beats a Path Home", `Online!`, Oct. 6, 1998, p. 1. . "Beatmania Lands on WonderSwan", `Online!`, Jan. 8, 1999, p. 1.. |
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